Woedica responds to players who empowered her in PoE1 and Steel Garrote / Priest of Woedica players.This means that the book can be consulted a number of times in a given playthrough to unlock new conversation branches. Woedica responds to a number of player choices, world events, and quest states.She and the Watcher can discuss the motives of the gods, the mechanics of reincarnation, and why the Watcher and factions matter on a grander scale than the player might otherwise assume.Doing so initiates a conversation with Woedica through our Scripted Interaction interface.The player may open and interact with the book at any time.Upon leaving Neketaka for the first time, a mysterious figure will deliver a book to the player.Thanks for reading, and thanks for playing! What follows behind the Spoiler gate is a broad outline of the solutions we pursued. A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns.We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. After Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification.A Note from Narrative Designer Paul Kirsch:. ![]()
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